A well-placed, site-specific artwork can make a good building or home a landmark. Ideally, it will dialog with
the structure, draw the attention of passers-by (including potential clients, renters, visitors and the like) and
offer an interpretation of the building's location or use.
Commissioning or purchasing art is not like buying a curtain wall or importing an eye-catching tile for a lobby
floor. You are buying a concept and adding another creative player to your project team. You are also investing
in an object that will have a life both separate from and tied to the life of your building. All in all, no small
undertaking. If you decide to commission art for your project, you will want to think about the following things.
Finding the Right Artist for Your Project
The Seattle Art Museum’s Olympic Sculpture Park notwithstanding, there is an
observable regional bias in the selection of artists for publicly sited projects in the
Pacific Northwest. (Feel free to substitute the names of most U.S. geographic regions
and smaller cities for “Pacific Northwest.“ Large cities like New York and LA tend
to be more cosmopolitan because they have the requisite money and workforce.)
This regionalism is enforced by the agencies that organize and fund public (read:
permanent, large) work: state, county and municipal offices with mandates to
promote local arts and heritage. Contributing equally to this situation is the tacit
assumption by many funders and collectors that an artist who has successfully
created one or two big, public-friendly artworks is ideally positioned to produce
more of the same.
Dedicated local support is essential to the careers of most emerging and mid-career
artists. This does not excuse myopic art-making and funding practices, however—if
you commission something that people have already seen before, they sometimes
literally will not see it.
If you can, invest some time and money in soliciting and reviewing proposals; an
independent art consultant will coordinate this for you. For a potentially more
intriguing result, you can also ask individuals that are a step or two outside the art
market system to recommend projects they have seen and liked. (I’m thinking of
art critics, contemporary art professors, other artists.) Ideally, you will pay at least
three artists a proposal fee and fly them in to present in person.
Working with Artists
Artists do not have national associations or codes of conduct. There are no best
practices, just good manners.
Architecture programs offer training in materials, building codes and professional
practice. Studio Art programs, on the other hand, offer an intensely personal
creative experience, with an at best perfunctory overview of professional practices.
Artists typically have experience with only those materials you can successfully
manipulate in a hands-on, studio environment. As art programs become more
sophisticated, access to materials and technologies grows, but the bricks and
mortar type materials that start coming into play with large projects remain, for the
most part, out of scope. Art students are also often free to work on a project until
the moment it is due, to make drastic changes at whim and repeatedly. They can pull
all-nighters; your construction team won’t.
Remember, too, that one need not go to school to be an artist. Although MFAs are
fast becoming the industry standard, they are not a requirement. Many successful
artists have no formal art or business training. As with any group of self-made
professionals, quirks abound.
Architects can easily imagine some of the other factors that motivate an artist's
behavior. Whenever you place a large, attention-grabbing object in public—a large,
attention-grabbing object with your name on it—you will want to control as
much of the production and display of that object as possible. And because of the
reasons outlined above, artists are not always equipped to effectively share or
relinquish control.
Anticipate a strong personality, someone who will notice little flaws in the prep
work you’ve done, someone who may want to change things mid-process. When
you can, consider these mid-process requests; they may very well lead to a better,
more remarkable end result. The creative process is rarely streamline-able.
Project Management
Most architecture-scale works require engineering or site modification. Make
decisions about artwork at the beginning of your project and work with the artist to
determine how you need to prepare the space. Site prep often requires cosmetic
or structural changes to the building: selecting new paint colors, moving electrical
outlets, even adjusting the shape or placement of a ceiling or wall. In almost all
instances, addressing these things at the beginning of a project is cheaper and easier
than retrofitting a space to accommodate artwork.
If you are doing much more than nailing a standard picture hook into the wall, you
need a project manager to coordinate the interests and activities of a group comprising
any assortment and number of the following: clients, artists, studio staff, architects,
contractors, subs, fabricators and specialists, shippers, etc. Your general contractor,
no matter how excellent, is very probably not the best person for the job. If the artist
you are working with has studio staff, someone from that staff will either act as a
manager or support the artist’s efforts to this end. Know your primary contact. Any
contractors you are working with, as well as the building owners or developers, must
also know this primary contact. Establish periodic meetings early on, as well as a
system for collectively addressing new ideas and concerns.
The wife of a project funder once called me midway through her day—I’m at the
nail parlor!—to issue some directives on the project that then took me two days
to clarify and sort out. The chain of command is typically client-architect-artist.
Unless you are all sitting around the same table, keep the conversation moving
along this path.
The Muscle
Most of the time, artists or their trusted staff/contractors are going to do the best
job making and installing the work you've commissioned. Highly specialized installers
typically do not cost more than well-paid construction staff, and while most general
contractors have the manpower and skills to fabricate and/or install large objects in
large spaces, they don’t always have the obsessive attention to detail an artist and
her staff will. (Or if they do, it might not be in regard to the details of interest to the
artist, or you.) If artwork is sloppy around the edges or the craftsmanship is uneven,
it is going to show.
Professional art handlers are also an excellent resource. You will find art handling
companies and individuals in most urban centers, and they’ll typically travel a few
hundred miles or more outside city limits for a gig. Members of this professional
class (former art students, emerging artists, other artists) know how to handle highvalue
objects and, typically, offer a good range of carpentry, rigging, electrical and
other skills.
If your construction site is union, have a conversation early on about who will be
responsible for what activities. This can be particularly difficult to navigate in
situations where the artwork is a fairly common structural element like an electrical
fixture or a piece of architectural glass. You and the artist will need to make the
case for the artwork being outside the scope of the union contract. (I once managed
a project where our installers were allowed on site as “advisors“ to the construction
team. For this to happen, they had to agree to a strict hands-off policy that everyone
immediately and gladly ignored.)
Avoiding Disputes
Artists are frequently guilty of agreeing to an unrealistic budget in order to realize a
project. They will forgo any actual income, re-allocating the “artists fee“ portion
of the budget to material or service costs. They will also spend their own money to
complete a project. And despite, or rather, as an obvious condition of this complex
juggling of funds, the money will sometimes run out. Require detailed budgets from
artists and review any material and service lines that relate to construction, fabrication,
and any other areas in which you have some expertise.
Finally, plan for the future. Consider upkeep (cleaning, fixing abrasions, replacing
mechanical parts), and try to absorb that into your or the building owner/operator’s
budget. Even very successful artists cannot afford this kind of routine maintenance.
Also get a plan in place for what will happen to the artwork if the building is ever
raised or renovated, scenarios that can be pretty far from your mind during the
construction process.